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Interface IGameFramework

Hierarchy

  • EventEmitter
    • IGameFramework

Implemented by

Index

Events

afterAddUnit

  • Triggered after a unit was successfully added in the board

    asmemberof

    IGameFramework

    Parameters

    Returns void

afterGameStarts

  • Triggered just before turn is about to end (units didn't moved yet)

    asmemberof

    IGameFramework

    Parameters

    Returns void

afterTurnEnd

  • Triggered just before turn is about to end (units didn't moved yet)

    asmemberof

    IGameFramework

    Parameters

    Returns void

afterUnitDie

  • Triggered after a unit die and is removed from the board

    asmemberof

    IGameFramework

    Parameters

    Returns void

afterUnitSelection

  • Triggered after unit(s) were selected by the user

    asmemberof

    IGameFramework

    Parameters

    Returns void

beforeAddUnitSuccess

  • Triggered just before units are going to be added successfully to the board

    asmemberof

    IGameFramework

    Parameters

    Returns void

beforeGameFinish

  • Triggered just before units are going to be added successfully to the board

    asmemberof

    IGameFramework

    Parameters

    Returns void

beforeGameStarts

  • Triggered just before the game starts (no turns passed yet, nothing was drawn yet)

    asmemberof

    IGameFramework

    Parameters

    Returns void

beforeTurnEnd

  • Triggered just before turn is about to end (units didn't moved yet)

    asmemberof

    IGameFramework

    Parameters

    Returns void

beforeUnitSelection

  • Triggered just before unit(s) are selected by the user

    asmemberof

    IGameFramework

    Parameters

    Returns void

Properties

Static defaultMaxListeners

defaultMaxListeners: number

Methods

addListener

  • addListener(event: string | symbol, listener: function): this
  • Parameters

    • event: string | symbol
    • listener: function
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns this

emit

eventNames

  • eventNames(): Array<string | symbol>
  • Returns Array<string | symbol>

getMaxListeners

  • getMaxListeners(): number
  • Returns number

listenerCount

  • listenerCount(type: string | symbol): number
  • Parameters

    • type: string | symbol

    Returns number

listeners

  • listeners(event: string | symbol): Function[]
  • Parameters

    • event: string | symbol

    Returns Function[]

log

  • log(log: Log): void
  • Parameters

    Returns void

nextTurn

  • nextTurn(): void
  • implements next turn (setInterval / setTimeout) accordingly to [[IGame.isRealTime]] and IGame.interval

    Returns void

on

once

  • once(event: string | symbol, listener: function): this
  • Parameters

    • event: string | symbol
    • listener: function
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns this

prependListener

  • prependListener(event: string | symbol, listener: function): this
  • Parameters

    • event: string | symbol
    • listener: function
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns this

prependOnceListener

  • prependOnceListener(event: string | symbol, listener: function): this
  • Parameters

    • event: string | symbol
    • listener: function
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns this

rawListeners

  • rawListeners(event: string | symbol): Function[]
  • Parameters

    • event: string | symbol

    Returns Function[]

removeAllListeners

  • removeAllListeners(event?: string | symbol): this
  • Parameters

    • Optional event: string | symbol

    Returns this

removeListener

  • removeListener(event: string | symbol, listener: function): this
  • Parameters

    • event: string | symbol
    • listener: function
        • (...args: any[]): void
        • Parameters

          • Rest ...args: any[]

          Returns void

    Returns this

resume

  • resume(): void
  • Returns void

setMaxListeners

  • setMaxListeners(n: number): this
  • Parameters

    • n: number

    Returns this

start

  • start(): void
  • starts the game

    Returns void

stop

  • stop(): void
  • Returns void

Static listenerCount

  • listenerCount(emitter: EventEmitter, event: string | symbol): number
  • Parameters

    • emitter: EventEmitter
    • event: string | symbol

    Returns number

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