Triggered just before turn is about to end (units didn't moved yet)
Triggered just before turn is about to end (units didn't moved yet)
Triggered after a unit die and is removed from the board
Triggered after unit(s) were selected by the user
Triggered just before units are going to be added successfully to the board
Triggered just before units are going to be added successfully to the board
Triggered just before the game starts (no turns passed yet, nothing was drawn yet)
Triggered just before turn is about to end (units didn't moved yet)
Triggered just before unit(s) are selected by the user
implements next turn (setInterval / setTimeout) accordingly to [[IGame.isRealTime]] and IGame.interval
starts the game
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Triggered after a unit was successfully added in the board
IGameFramework