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perplexed-wars
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Globals
AfterUnitDieEvent
Interface AfterUnitDieEvent
Triggered after a unit die and is removed from the board
Hierarchy
GameFrameworkEvent
AfterUnitDieEvent
Index
Properties
attacked
attacked
Box
attacker
attacker
Box
attacker
Player
state
Properties
attacked
attacked
:
IUnit
attacked
Box
attacked
Box
:
IBox
attacker
attacker
:
IUnit
attacker
Box
attacker
Box
:
IBox
attacker
Player
attacker
Player
:
IPlayer
state
state
:
IState
Globals
After
Unit
Die
Event
attacked
attacked
Box
attacker
attacker
Box
attacker
Player
state
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Triggered after a unit die and is removed from the board