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Interface IStateModifierBehavior

Units and Players can modify the IState instance. They can modify the IResource.thisTurnValue , board, and other units.

units / buildings can modify the state of the game, Examples: a "caravan" unit can generate +5 gold per turn. a fremen unit will produce +10 of "water" when killing an organic unit a bank building will multiply by 50% all the gold produced in a turn. on(after-end-of-turn, count player.units.find(bank) ) a kamikaze unit will damage +40 units that are up to 3 boxes near him when it dies. on(after-unit-die, if (unit is .kanikaze) foePlayer.units.near(kamikaze).foreach.health-=40 a dock building will make destructors and battleships units 40% cheaper. ( on(before-unit-create, (if(player.buildings.find(docker)){fi unit created is battl or desc then - substract 40%})=>{})) So stateModifiers for a particular event, will behave like "PluginContainer" in order respecting defined prioerities,

Hierarchy

Index

Properties

Properties

id

id: string

the id of the referenced unit type or Player or whatever (IUnit)

stateModifiers

stateModifiers: IStateModifier[]

each of this modifiers will end up in a subscription in the game and notified when requested event happen so they have the chance to modify the state somehow

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