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Interface IBehavior

This is like IState but for behaviors, the root node

Hierarchy

  • IBehavior

Index

Properties

boardBehavior

boardBehavior: IBoardBehavior

gameBehaviors

gameBehaviors: IGameBehavior[]

important: is mandatory that, if there are any gameBehaviors registered, they call the [[]] at least one game behavior that calls the ready callback is present, if not the game never starts.

players

players: IPlayerBehavior[]

state modifiers and behavior definers at the unit level

unitTypes

unitTypes: IUnitTypeBehavior[]

state modifiers and behavior definers at the unit level

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