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Interface GameFrameworkCancelableEvent

Hierarchy

Index

Properties

Properties

cancelCallback

cancelCallback: function

the agent triggering the event can pass a callback function and if any listener cancel it (synchronously) emitter can decide to cancel the whole action. This is only for BEFORE_* events

Type declaration

    • (reason: string): void
    • Parameters

      • reason: string

      Returns void

state

state: IState

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